Difference between revisions of "Blender"

From cod3v
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Bump (to Principled BSDF/ Normal). NoiseTexture to Bump/ Height (Strength: 0.01).
Bump (to Principled BSDF/ Normal). NoiseTexture to Bump/ Height (Strength: 0.01).
[[File:Blender_wood.png|thumb|Wood.]]
[[File:Blender_wood_Rendered.png|thumb|Wood rendered.]]


== References ==
== References ==

Revision as of 01:32, 26 March 2021

Introduction

Some introductory material to Blender 3D.


Theory

Animate Paths

The animation of paths is easy with AnimAll plugin. Enable it at Preferences.

Modifiers

Array

Bevel

Curve

Shader Editor

Rusty metal

Metallic, red
Rendered metallic red

Add Bump (Strength: 0.5), ColorRamp (to Bump/Height), NoiseTexture (Scale: 1.5, Detail: 16), Mapping and Texture Coordinate.

Also a second Bump (to Bump/Normal), NoiceTexture (Scale: 50, Detail: 16) and NoiceTexture (Scale: 20, Detail: 16).

Wood

ColorRamp (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops Mapping (Scale X, Y or Z: 7) and Texture Coordinate (Object -> Vector).

Bump (to Principled BSDF/ Normal). NoiseTexture to Bump/ Height (Strength: 0.01).

Wood.
Wood rendered.